Module Proof_bullet
type t
=
|
Dash of int
|
Star of int
|
Plus of int
type behavior
=
{
name : string;
put : Proof.t -> t -> Proof.t;
suggest : Proof.t -> Pp.t;
}
A
behavior
is the data of a put function which is called when a bullet prefixes a tactic, a suggest function suggesting the right bullet to use on a given proof, together with a name to identify the behavior.
val register_behavior : behavior -> unit
A registered behavior can then be accessed in Coq through the command
Set Bullet Behavior "name"
.Two modes are registered originally: * "Strict Subproofs":
- If this bullet follows another one of its kind, defocuses then focuses (which fails if the focused subproof is not complete).
- If it is the first bullet of its kind, then focuses a new subproof. * "None": bullets don't do anything